The trick's nothing much on that jokepage. The joke's one common in science fiction circles: That any story which starts out that way has used such an awful cliche it's bound to be trash. A further in-joke is the use of "It was a dark and stormy night" to start several fantasy CD-ROM role-playing games where your player-character must find shelter in the haunted house, monster-inhabited castle or whatever.
The effect of the bright white flash when you click on that text (to return to Smiley Fat Fool page) is caused by setting ALINK in the header to brightest white -- ffffff -- (f is 15 in hexadecimal, base 16, numbers used to control screen background and text colors). The value f in the rr, gg, and bb positions of color definition number strings, sets all vid guns to fire to their max -- brightest white. I thought it looked a tiny bit like a lightning flash.
Hexadecimal numbers (often seen in computer stuff) are: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, and 10 (10 = 16 in familiar base-10 notation).
In the BODY control header, you set 4 text colors: TEXT is all non-linktext. LINK is the color linktext will appear the first time the user sees it -- before she has clicked there to visit whatever's linked. ALINK is the color linktext will flash briefly, after a click on it, and while the system is getting whatever's been linked. This is to let the user know something is happening, so they won't go on clicking and clicking. VLINK is the color that linktext will appear after that link has been visited -- and cached -- and you return to the page. This is to let you know (especially if you return much later in another session) that you've already visited that particular link at least once before.
It would be nice if NetScape allowed you to set body text in more colors than one, but for now, those are the only 3 non-graphical text color changes, all apply to linktext only.If you don't set all these linktext colors, defaults are bright blue, for linktext and magenta for VLINK cache, and grey for the ALINK flash -- legible on default grey backgrounds, but also rather ugly.
Despite the fact that there are (for each video gun, r, g, and b light) 15 x 15 number pairs (i.e 0 - f pairs for each colorgun) which should mean a huge quantity of different colors (15 to-the-power-6), most number groups produce no change in textcolor, and at 3 or below for the first-position number, the gun doesn't fire at all. i.e 3f0000 in the red position, rr, the first pair of the 6 hex digits -- is not a very dark red, it is black. Screen backgrounds are somewhat more responsive, but you don't get pure colors for most combos, you get pixel dots and plaids.
Screen color is no-color, black, set by 000000 in the BODY BGCOLOR= header statement. This -- and pure white background screens -- is one of the few pure colors you can use transparent GIF's on, and not have problems. Now I just changed to 2.0 Netscape and find the 1.12 bug about transparencies has been fixed. But the cursed background colors have changed, now. So I just put a background tile in for this page, and I guess I'll do so for all the tutorial pages, because different viewers are going to see different BGCOLORS. Intolerable!!!